Blog Post 5
As the ELA standards continue to change annually requiring more and more
usage of technology within the classroom, I believe that is it important to
keep in mind the many purpose for using technology within the classroom.
Technology should be used to maintain Critical thinking, communication,
collaboration and creativity the four C’s. With the increase of technology Web
2.0, flipped classrooms are becoming more common which require a large amount
of technology to be successful. Using technology allows for students to receive
a more personal and interactive learning plan. Students can use a PLE or
personal learning environment to individualize their learning and education
programs such as Moodle to create and use the skills they have learned inside
of the classroom. Gamification within a
classroom could be viewed as helpful, but others may see it as a distraction if
used incorrectly. By adding games to an
educational lesson, the children may be more inclined to be engaged and interact
with the lesson; however, there is also a chance that by adding gamification it
may be used as a distraction for the students. The use of gamification is
adding or creating smart toys that can be used inside of a classroom for
educational purposes but also for fun. From a teacher’s standpoint the use of
cloud computing can be very helpful, as it is a network of resources that can
be accessed for free and used inside of a classroom. This online network can be
used from a business, personal and educational level for all subscribers for
free. As the world of education is evolving it is important that teachers stay
on top of these changes and don’t get to overwhelmed. as mentioned in the Podcast if teachers use their
new sources of education to bring together their peers and students there is
really no way for them to go wrong.
The educational WEB 2.0 tool that I am reviewing
is called Triptico, is a collection of interactive resources that allow
educators to create engaging learning experience for both their classroom and
the workplace. Teachers can create, save, adapt and share interactive content
very easily using Triptico. Personally, I believe that Triptico will be
extremely useful as I hope to teach Elementary school and the software will
help me find new and interactive ways to teach a lesson to my students. It is software’s
like this one that excite me to use WEB 2.0 tools in the future. Triptico is
available in every language and can be used for every subject or level of the
learner. It is easily accessible and educators can sign up for a free account
if a teacher chooses to there is also a Triptico Plus version that has additional
resources for a small price. Everything on the Triptico website is easy to use
and navigate and if by chance a teacher is having difficultly working on the
website there are tutorials and blog posts running that are available to help
and offer support. If this is not enough there are also supportive Tripitco
groups that can provide additional help.
I personally believe that the idea of having a school
in the “clouds” holds the biggest promise for the future of education using
cloud computing software such as drop box or google apps to bring your own
personal device to a school-wide setting. With this software, students can access
collections of instructional videos, online modules and even collaborative assignments
all from their own personal devices. These devices could be as inexpensive or
expensive as the child or school can afford but it opens the door for a fully
functional, self-directed school via a “cloud”. Students can access this instruction
from anywhere and are able to expand their knowledge in more ways than ever
before. The application is easily and readily available and requires only a
small amount of maintenance not very often. This database is safe, secure and available
whenever the student needs it from various devices all they need to know is
their login information and they are good to go. I think that the ideology
behind having a school in the “clouds” is the next big thing for technology.
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